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Programmable Matter: How Objects May Rise At The Push Of A Button

 Everybody is talking about "Connected Objects" but I would like to go further and share with you a more futurist vision for the world of objects.

 

Michio Kaku explains in his brilliant book "Physics of the future: How Science Will Change Daily Life by 2100" (that I highly recommend) how nanotechnologies will be everywhere, changing the world around us with quantum computers, powerful sensors, molecular manufacturing techniques… and shape-shifting technology. Shape-shifting technology sounds like science fiction today as you think of the famous T-1000 robot from Terminator. However, some scientists are already inventing this future in their labs. 

 

Programmable matter will enable us one day to change the shape, colour and physical form of an object with the push of a button. Your LCD screen shows very simply how electricity can create colours and shapes with the push of a button. The LCD contains a liquid crystal that becomes opaque when a small current is applied. By changing the electrical flow, shape and colours are adapted.

 

Intel is going much further. They are leading research on "Catoms" (claytronic atoms). These smart chip-equipped grains allow you to change the electric charge on the surface, so that catoms can attract and repeal each other. 

 

Put simply, catoms can be programmed to change shape by inserting new software instructions.

 

This would have a profound effect on consumer products. Everything can be changed, reformed, rearranged. You won't have to carry many electronic gadgets as your goggles can be turned into your smartphone or your computer.  You won't buy a new car anymore but just software programs. You will email a gift for your mother's birthday instead of sending it. You will be able to renovate your kitchen in one click. This will transform the way that designers, architects and engineers work. Even cities designed on SimCity may one day rise at the push of a button…

 

Justin Rattner, CTO at Intel says in Kaku’s book "Sometime over the next forty years, this will become everyday technology".

 

There are still many problems to be solved before these usages become reality: stability of the product and programming capacities. Answers are not simple, as they will come from the bizarre world of quantum physics. But, as Moore's law is predicted to end by 2020, we will at that point enter the Post-silicon era which could naturally accelerate research in nanotechnologies.  At faberNovel, we can’t wait to take part to this revolution.

Be your own bitch

How much will you pay for Twitter?

 



"Don’t be a Google Bitch, don’t be a Facebook Bitch, and Don’t be a Twitter Bitch. Be your own Bitch."
Thus saith the famous VC Fred Wilson last year. Recent events have shown that giant social networks as Twitter and Facebook could harden their relationships with their developer ecosystem. My friend Boris Golden and his start-up Pealk suffered a similar same fate with LinkedIn ("Arroseur arrosé", we say in french) by building its app on the LinkedIn platform.
 
It is indeed quite risky to build an app over a social network platform, but what are the alternatives for social apps?  
 
The first possibility is diversification. Wilson explained his bitchin' comment in a later tweet : "@daltonc i never said developers shouldn’t build on twitter. i said “be your own bitch”. that means building for everything, incl Twitter." : aka don't put all your eggs in one basket. More work, less risk.
 
The second possibility has just arrived. Two days ago, App.net just successfully completed a 500K fundraising effort to create a real-time social feed (ie a Twitter-like-platform) without ads. Never ever. Spit swear. Dalton Caldwell, the founder and a prominent Silicon Valley programmer, wants an alternative to "Advertising Hell" and has decided to build what Twitter could have been if they had nurtured their ecosystem instead of pursuing economic growth.
 
So you have to pay to use App.net : $50 for one-year, $100 for a developer (and they already are quite a few). App.net has certainly drawn a lot of attention, and the numerous post-IPO comments about the "flawed" business model of Facebook have certainly helped. Fred Wilson wrote an article in response to defend the Free Business model.
 

Is it the right model?

App.net sees itself as an infrastructure and not as a media company. But is a paid business model sufficient?  The free business model is basically a special kind of subvention in order to gain the sufficient network effects to provide a good service. But how useful will this service be in its first days without those network effects?
It seems that App.net gained a lot of attention in the technology world and that a lot of his first customers will be developers. But can the service attract enough users to remain attractive for these developers? 
I see two kinds of future for App.net : I can see it as a useful tool for a niche, a great community of developers and also-on-Twitter-technies, the last-year Quora. Or alternately it could be the basis for a paid and premium version of Twitter.
 
After all, who coined the term Freemium? Fred Wilson, bitch.
 
 

Faster. Higher. Stronger. DIFFERENT-ER : the Fosbury flop to success!

The Olympic Games are just over. My point won’t be about the sport business, the pro-am DNA or the intellectual property (on this, you should read this great post, originally in French, by Lionel Maurel) which go with the Olympics but how sport gives us the best example of innovation and disruption at work.

I expect this is because when it comes to pure performance, you have obviously no choice but to make a difference.

Not think but DO DIFFERENT.

Faster. Higher. Stronger. The Olympics’ motto is an invitation to take all the risks.

Because so many athletes sweat for so many hours for just one event occurring every four years? Because the climaxes of these games last less than 10 seconds with audiences over hundreds of millions of people?

I was looking for the best possible Olympic example of a disruption, hoping it would have been televised. Just think: everybody is doing the exact same thing over and over and then suddenly, a competitor decides to show the world that the best solution is the exact opposite. Better: what if this competitor had two different shoes. Just like a maverick. Just like a start up.

That was back in 1968 (what a year !) and on this day, Dick Fosbury decided to break a new Olympic Record by jumping “back first” rather than on the straddle technique.

Just look, this is so spectacular and inspirational.




Almost 50 years and 11 Olympics later, this same technique is used by all high jumpers.

But as you know, innovation and disruption are all about creating THE new standard.

And you: when will you jump, confident enough, back first and make such a success with a flop?

5 lessons learned from a successful crowdfunding campaign

If you are thinking of starting a crowdfunding campaign any time soon. If you believe you will easily reach total strangers. If you think Twitter, Facebook and mailing list updates will be enough for your backers. Or if you think the money will grow, every day, just like that, because your idea is amazing. Well, this article is made just for you: indeed, there is a big chance that none of the above will happen.



Kiss Kiss Bank Bank wall of successful projects at their HQ

When we decided to make an interactive documentary on the collaborative economy, called Collaborative Cities, it was obvious for us that crowdfunding was the way to go. We thought we could financed our project smoothly and as planned. But in fact, everything that happened during the campaign came as a surprise - some of it good, and some of it bad. Luckily, it all ended very well last week with our project reaching its fundraising goal by 112%, thanks to our friends at Kiss Kiss Bank Bank who opened our eyes to a few things:

 

1 - Your first backers’ friends are your next backers

What crowdfunding offers is to see your project supported by individuals who really believe in it. Who are ready to pledge anywhere from a symbolic to a substantial amount of their own money to make your idea happen. They all have a reason to do it: they will get a nice example of your product, they will brag about it to their friends, you blackmailed them, or it is your mom. Their common goal is to get your project crowdfunded or their investment will have had no impact, even if they get their money back. So they are not just backers, they are ambassadors. They will talk about your project, share it through their networks, and in the end, convince their friends to support it too. What you should be working on is helping your first backers, giving them the tools and materials (information, visuals, goal, agenda) to efficiently convince their friends. They will reach them better than you will with your random, send-to-all tweets.

 

2 - Don't count on going viral, before you actually go viral

Please don’t. You might end with 20% pledged on you project, the day before the end of your campaign. You should plan your campaign based on realistic forecasts: how many friends can you convince? What would be their average pledge? How many different networks could be interested? For Collaborative Cities, our interactive documentary has been made possible by the help of OuiShare: a community of people passionnate about this new economy. People we know in real life. So we planned on reaching our 12,800€ goal with 200 pledgers (half of our community) with an average pledge between 60€ and 70€.

Obviously this did not work at all.

On one side we over-estimated a *little* bit the number of backers from our community. And on the other side I completely forgot other networks which have been very impactful: friends, former classmates, colleagues. I also under-estimated who our top donors were and how much they could pledge. We ended our campaign 2 weeks ago with 149 backers and an average pledge at around 100€. Our project did go viral, but on the last 4 days. So unless your are making the new open Video Game Console, you should be happy to see your project go viral, but not count on it when defining your campaign’s goal and length.


3 - One-to-one is the new one-to-many

This one is easy to explain. Sending one tweet to all your followers will maybe get you 2 backers (at the most). A facebook status? 1. A mass email? Don’t even think about it having any impact: you know what you do when you receive that nice newsletter-ish email right?

Remember that you need to ask people for money, so the first thing you should consider is to thank them personally (this should be your first pledge package by the way), and start to get to know them. The more you know about each one of them, the better you will shape your campaign's strategy to gain new backers. Plus you will have created this nice, caring, community around your project. And around you. Believe me, when days come when you see that fundraising number not moving by an inch, you will be happy to re-read these encouraging emails and comments from your new friends.

 

4 - A linear campaign? I’m laughing now.

Here is an approximate transcript between Kiss Kiss Bank Bank team and us, when I started the campaign:

Me: 12,800€, 67 days, that means we will have to raise 191€ per day right?

Kiss Kiss Bank Bank: Hum. Logically yes. But this will never happen.

Me: Ok let’s try!

 

Our fundraising graph, 67 days later:

 

 

Over coffee, one week after the campaign's end:

Kiss Kiss Bank Bank: Indeed?

Me: ...

 

5 - The tumultuous path from your friends, colleagues, and family to complete strangers

So you still have in mind the graph just above. What happened?

1 - People who are convinced about your project because they know you, or share a bond with you that goes beyond your project, will pledge. No matter what. They will pledge when you are still at 10% of your fundraising goal. They will pledge even without that useless tweet you tried to send them, or that newsletter you are trying to craft (what did we tell you?). They will pledge higher amounts. They are nice. They are your friends, family, ex-lovers, etc.

...

3 - Strangers will start pledging. They heard about your project through someone’s online curation, or one of your random tweets (ok sometimes it works). There can be many of them if your campaign is successful. But they pledge a little less on average, so your big fundraising goal is reached slower.

 

Wait - what about 2? There is no 2? No there is NOT. There are many chances you will experience that big gap, that moment when you face your excel forecast alone, endlessly refreshing your crowdfunding page. Stop it! Chrome won’t pledge! You just need to get out there. You need to talk about your project everywhere and to everyone. Do so at as many events as you can (even those you are not invited to). At the coffee machine. At your subway station. To that sister’s boyfriend you disapprove. You are a digital beggar now, at least, look like you know why. Oh, and give yourself some challenge: you know that thrifty friend of yours? The one who always gets a calculator out of her or his pocket to divide the bill (and tip) at a 10+ people party? You must have her/him pledge. She/he will be your new indicator of fundraising mastering.

 

Last advice, forgot everything you just read, because each crowdfunding campaign is completely unique. This is what might be the most interesting about it. Aside from a few guidelines, you can reinvent everything and customize it to your own project. Browse successful and less successful crowdfunding campaigns.You are not applying for a grant. You are generating the interest of hundreds (to thousands) of people supporting your idea. That changes a few things.

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